A very controversial character development depending on the character in question. A character who was misled into doing something evil? Potentially redeemable. A character who gleefully commits murder and doesn’t come off as remorseful? Probably not. There’s a lot of nuance in the idea of redeeming a character. Can it be done well? Absolutely! There … Continue reading Storytelling Musings: The Redemption Arc
Tag: Design
Storytelling Musings: The Love Interest
Romantic subplots can be difficult to pull off, especially in contemporary stories. The dynamics of the relationship can be so varied and have their own audiences that will enjoy them. It’s very much a matter of subjective tastes as, for example, I detest love triangles but I know some people love them. Love is a … Continue reading Storytelling Musings: The Love Interest
Discussion in World Building – Community, Society and History
Over the past few months, I had been struggling with progressing book 3’s story. I thought I had everything planned out and set to write this sequel without issue. However, similar to book 1 and 2, as I wrote, I started to notice other characters and story elements were developing far more than I had … Continue reading Discussion in World Building – Community, Society and History
Discussion in World Building – Geography
Worldbuilding is a diverse and monumental challenge for any writer. Creating a world from one’s imagination, whether based on reality, history, or made up completely, presents many difficulties that require careful attention to detail. But how does one start? How does someone create a living, breathing and thriving world in which a story takes place? … Continue reading Discussion in World Building – Geography
Writing an interesting protagonist – Struggles & Flaws
In a character driven story, almost no one wants to watch the characters effortlessly push through the plot without any kind of hurdle or obstacle to overcome. Those kind of stories often tend to be power fantasies that, while entertaining and enjoyable, are often more superficial and focused on a lot of action but very … Continue reading Writing an interesting protagonist – Struggles & Flaws
Writing an interesting protagonist – Goals & Motivation
In a character driven story, the protagonist needs a goal to push the story through. There’s something tangible that the character is trying to achieve that either they succeed in the end or they fail, but that goal needs to be established. What that goal is can be literally anything so long as the writer … Continue reading Writing an interesting protagonist – Goals & Motivation
Portrait Artwork – Asandra The Bloodfire
Hi Everyone! Originally I was going to post what I had finished for my artwork and bio because I said that I would and I want to keep a consistent schedule. However as I progressed through my usual method of coloring, I started looking up tutorials. I realized that the way I was coloring my … Continue reading Portrait Artwork – Asandra The Bloodfire
Game Development: Character Concept Art
Hi Everyone, I wanted to make a character that our development team would be happy with and fit within the story we’re crafting for our game. One of the added constraints was also creating character art that can be scaled down into a pixel art format. Now as I came into this, I had no … Continue reading Game Development: Character Concept Art
Book Cover Reveal and Author Update
Hello Everyone, Hope you are all safe and healthy in these troubling times. I’m happy to present the cover art for my 2nd book, The Legend of Nariko: The Goddess Prophecy: The faint watermark will not be on the paperback prints. It took me about six weeks to complete. While I’m happy with the end … Continue reading Book Cover Reveal and Author Update
Artwork – Cover Art Progress for Book 2
Hi Everyone! Quick update on the cover art progress for book 2! It's only a sketch at the moment, but its a promising start. Hoping to have it completed by the end of the month. 🙂 - Raphael


